How to Register
Review the ITP Workshop Descriptions, then select the corresponding date from the Available Dates pull-down menu to register for your desired workshop.
Repeat the process if you want to register for more than one event.
Space is limited and you must sign up in advance to secure a seat.
Workshop attendance will be taken at each session.
How to Cancel
Please be respectful of those on the waiting list and cancel at least 48 hours in advance of the workshop.
* If you sign-up and do not cancel at least 48 hours in advance, you will be on probation.
** If you miss two sessions without at least 48 hours advance notice, you will not be able to take any more workshops for the rest of the year.
To cancel, use Eventbrite OR email Julie, firstname.lastname@example.org, with the date and title of the workshop you will no longer be attending.
Spring 2016 ITP Skills Labs
GC Library basement, room C196.01 ~ 6:30-8:30pm
HTML/CSS Basics | February 8 | Patrick Smyth
Ever wanted to learn how to code? This introductory lab will cover the basics of writing HTML code and styling it with CSS. Gain hands-on experience to send you on your way to building sites. No prior HTML/CSS experience needed.
Bootstrap | February 22 | Patrick Smyth
This lab is an introduction to Bootstrap, a framework for designing sites that run smoothly on both mobile and conventional browsers. Students will learn how to install and configure a basic Bootstrap site. Some familiarity with HTML will be helpful, but is not required.
Games Based Learning with Scratch and other tools | March 7 | Sara Vogel
Want to liven up your teaching by integrating games and game design? Participants in this workshop will demo some successful lessons which have incorporated games to build empathy, encourage storytelling, develop computational thinking, and to learn content from particular academic disciplines. Tools such as Scratch and Twine, and the Games for Change database will be introduced as sources where users can develop, remix, or discover games for learning. Participants will also play the game "What's Your Game Plan" to brainstorm ideas for their own educational game. Expect to walk away with preliminary ideas for a class assignment or a lesson plan incorporating games or game design.
Tools for Online Teaching: Social Paper | March 14 | Jennifer Stoops
This lab will offer a hands-on demo of Social Paper, a tool to support academic writing that is in development at the Graduate Center and available for use by members of the CUNY Academic Commons. Social Paper is an online writing environment where students, at any point in the writing process, can publicize their work for feedback from peers and the general public. Come learn about this networked writing platform and how it can be implemented in and across graduate-level courses.
GitHub | March 28 | Jojo Karlin
Do you have folders full of documents like "draft_1", "draft_final", "draft_finalfinal," and "draft_reallytrulyfinal"? Are you worried about backing up your work and looking for a secure way to save drafts of your work? Does the idea of accessing the vast quantity of code available on the internet terrify and excite you? If so, come learn the most basic steps of using git version-control software and GitHub, the web-based git repository hosting service. This introductory level workshop will guide you through the basic structure of git on your own computer (BRING YOUR LAPTOP!) and GitHub.com. You will learn the basics: what a repository is, why you would use one to back up your code, and the basic commands that allow you to do so.
Python on DH Box | April 4 | Steve Zweibel
This lab will provide a basic introduction to Python on DH Box, a tool that streamlines the process of setting up an environment for digital humanities computational work. Students will gain an understanding of what DH Box is for through the opportunity for some hands on practice. The lab is designed for individuals that have little or no experience with Python or DH Box.
Websites & Web Access: FTP/MAMP | April 11 | Ian Phillips
Hip-Hop Word Count | April 18 | Tahir Hemphill
Join us for a hands-on demo of Hip-Hop Word Count and its applications with project creator, Tahir Hemphill. Hip-Hop Word Count is a database of thousands of rap songs that can be searched using a range of metrics (including date, artist, word, word complexity, and locality) to allow for in-depth analysis of the lyrics. Learn how this tool can be used to facilitate close reading, data visualization, and an exciting range of creative technology projects that explore rap as a cultural indicator. Participants should come prepared to discuss the project Actual Fact: Visualizing Hiphop as a Cultural Indicator (www.actualfact.net), an application of Hip-Hop Word Count.
Mobile App: GameSalad | May 2 | Teresa Ober
GameSalad is a simple and free platform that game developers at any level of expertise can use to create, test, and publish interesting and engaging games. Using a drag-and-drop interface, developers can make games that are publishable on both Mac and Windows systems, and even iOS and Android mobile devices. During this workshop, participants will learn the basics of developing, creating, and publishing computer games created using GameSalad.
These no-credit lab sessions are designed to build particular technological skills applicable to teaching and learning in particular disciplines. The labs are taught by doctoral and other CUNY faculty and, where appropriate, by advanced graduate students and non-university IT and media professionals. Students must take six labs each semester as part of the ITP certificate requirements.
GC Tech & Other Training Opportunities
GC Futures Initiative: The University Worth Fighting For
GC Digital Initiatives Calendar
GC Office of Career Planning
Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC) Events
NYC Digital Humanities