Video Games in the Classroom: History Ph.D. Student Comments in Quartz

screen shot of Ubisfot’s Assassin’s Creed action-adventure game series.
GC Ph.D. student Luke Reynolds (History) uses Ubisoft's Assassin's Creed action-adventure game to teach history. © 2017 Ubisoft Entertainment.
Video games have increasingly become part of the classroom curriculum. But do they make learning more effective or just more fun?

Ph.D. student Luke Reynolds (History) reacts in a new Quartz interview, describing his experience using games to teach history at Hunter College. 

“I encounter at least 10 students each semester that think history is boring,” he says in Quartz. “Just giving them a little bit of interactivity will draw them in, in a way a textbook won’t.”

Reynolds is one of a number of historians and teachers to weigh in on Ubisfot’s Assassin’s Creed action-adventure game series. 

“I think where Ubisoft really succeeds is mapping their cities,” Reynolds says. “It really will give you a good feel of what it’s like to walk around the streets.” He specifically refers to the way Assassin’s Creed III depicts Revolutionary War-era New York City.

Reynolds, who is advised by Professor Timothy Alborn (GC/Lehman, History), focuses his research on British military, social, cultural, and imperial history in the 19th century. His is preparing his dissertation, “Wellington's Veterans: The British Army Officer Corps in the Pax Britannica.”  

Submitted on: APR 27, 2017

Category: General GC News | Student News